Jump to content

Anonymity

Members
  • Content Count

    401
  • Joined

  • Last visited

Everything posted by Anonymity

  1. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Scream Fortress XII has arrived! Featuring 4 new community maps: Megalo, Bloodwater, Hassle Castle, and Moldergrove Added the Wicked Windfall CaseContains 22 new community-created cosmetic items that make up the Wicked Windfall Collection Has a chance to give one of 6 new community-created Halloween-restricted items as a bonus item Has a chance to give a taunt Unusualifier as a bonus itemAdded 19 new community-created Unusual effects8 new effects for Unusual hats 11 new effects for Unusual tauntsAdded the Scream Fortress XII War Paint CaseContains 15 new community-created War Paints that make-up the Scream Fortress XII War Paint Collection Has a chance to give a taunt Unusualifier as a bonus itemAll players who launch the game will receive a Soul Gargoyle if they don't already have oneGrants access to Merasmissions and Halloween item transmutations Tracks Merasmissions completed and souls collectedAll Halloween Contracts have been reset, allowing them to be completed again Added new Contracts for this year's featured community maps Completing a Halloween Contract will give players a classic Halloween item and the chance for a Wicked Windfall Case or Scream Fortress XII War Paint Case Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps All cosmetic and taunt Cases will grant Halloween 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates. Join Halloween matches by using the Special Events category in Casual Scream Fortress XII runs through November 7th, 2020 GeneralAdded support for Steam Text Filtering for persona names and chat. This is enabled by default.You can update your settings in the Adv. Options dialog You can also update your settings by opting into the Steam Lab at https://store.steampowered.com/account/preferences#CommunityContentPreferencesUpdated The Cuban Bristle Crisis to add the smoke effect Updated/Added some tournament medals Updated the localization files Mannpower UpdateMap Changesctf_hellfire and ctf_gorgeFlag return time increased from 15 to 30 secondsctf_thundermountainFlag return time increased from 15 to 30 seconds Removed a fence top ledge that snipers could exploitGameplay ChangesFlag carrier grapple movement speed reducedScout with no powerup or with Agility powerup – reduced to 0.8x regular grapple movement speed (down from regular grapple movement speed in previous version) Scout with any other powerup - 0.65x normal grapple movement speed (no change from previous version) Any other class without a powerup or with Agility powerup - reduced to 0.65x normal grapple movement speed (down from 0.8x in previous version) Any other class with a powerup - reduced to 0.5x normal grapple movement speed (down from 0.65x in previous version)Critical hit damage rules changedWeapons that score critical hit boosts on airborne targets will no longer do so in Mannpower since being airborne is a far more important and commonly utilized movement style than in the base game Melee weapons that score mini-crit damage no longer have their base Mannpower 1.3x damage boostMedicFree ride removed. Previously when healing a target, you’d be pulled along with them when they moved by grappling hook. Reduced heal rate and ubercharge build rate when carrying a powerup or healing someone with a powerupMedics carrying Haste or Agility are exempt from medic powerup checks If medic has no powerup and target has no powerup – regular heal and uber build rate If only one of the medic and the target has a powerup - half heal and uber build rate If both medic and target have powerups - quarter heal and uber build rateRemoved overheal from targets carrying powerupsHeavyRemoved the jump up boost when grappling. You can still jump to disconnect the hook, but the Heavy no longer gets the height boost when doing so.SoldierBattalion’s Backup rage build rate reduced by 2.5x to counter the additional benefits of an extra 20hp and critical hit immunity when compared to the Buff BannerEngineerCarried buildings will now deploy instantlyScout Removed falling damage SpyBackstabs disallowed if you’re connected to an enemy by the grappling hook. This applies if you’re hooked into someone or if they’re hooked into you. Knife deploy time is no longer instant when switching between weapons, even when carrying Agility Conniver’s Kunai no longer considers the victim’s powerup boosted health when taking damage dealt as healthHaste buffsReload speed increased from 2x normal to 4x normal Pyro flare gun re-fire rate increased from 2x normal to 5x normalVampire changesFixed a bug where the Vampire carrier wouldn’t receive health from damage dealt by an explosion that also caused self-damage Increased blast weapon clip size 1.5xResistance changesVampire no longer gets a 25% boost to their health received on melee attacks against a player carrying resistanceFixed bug where grapple would auto disconnect after a couple of seconds if the hook embedded in geometry behind clip volumes Game Balance ChangesWhen the game detects a skill imbalance between teams, select players will be moved between teams to address the imbalance If a player is dominating the game for long enough (kills count is very high relative to the rest of the players in the game), they’ll enter a dominant state for a period of time. This state has these effects:Marked for Death Powerup modificationsReflect – maximum health reduced 400 to 320. Reflect damage reduced from 80% to 50% Vampire – damage resistance removed. No blast weapon clip size increase Strength – game multiplier reduced from 2x to 1.4x Regeneration – health regenerates at 70% of the regular rate Haste – weapon firing rate increase reduced from 2x to 1.5x.Weapon reload speed increase reduced from 4x to 2x Knockout – melee damage increase reduced from 1.9x to 1.4x King – max health increase reduced from 100 to 20 Plague – damage resistance to infected players reduced from 50% to 20% PrecisionSniper rifle - Scope speed increase reduced from 2x from 1.5x. Shot charge speed increase reduced from 3x to 2x. Damage bonus reduced from 2x to1.5x Blast weapons - Regular blast radius falloff. No clip size increaseResistance – damage resistance reduced from 50% to 35%Server variables associated with this feature:tf_powerup_mode_dominant_multiplier – the multiple over the server median that a player’s kill count needs to be in order to be determined dominant tf_powerup_mode_killcount_timer_length – the time interval to wait between tests for dominant playersView the full article
  2. An update has been released for Left 4 Dead 2. - Reoriented some of the new HUD images - Updated several nav meshes based on feedback - Fixed a bug where a door model was lacking prop data - Fixed spontaneous muzzle flashes on certain rifles when playing online - Adjusted knife's attack delay - Fixed c10m3 versus survival tank spawn issue - Fixed stuck spots on a few survival maps - Various other fixes to the nav mesh from feedback - Fixed a typo in one of the new shotgun sounds - Fixed material sorting issues with skin mods on Molotov world model Achievements: - Only award "Fat Ninja" for a direct vomit attack, not a boomer explosion. - Fixed "Golden Freeman" not awarding pickups on dedicated servers. - Award survival medals to the entire team, including dead players. - Fixed "The Big Ten" and "Supreme Survivalist" not unlocking on dedicated servers. - Only award "The Last Frontier" on the Last Stand campaign. - Don't award Survival achievements in Versus Survival and vice-versa Survival: - Waterfront - Removed cars outside the playable area to prevent infected from getting stuck. - Generator Room - Increased ZombieDiscardRange. - Church - Removed Laser Sights. - Streets - Swapped the Military Sniper and the Ammo Pile spawns around. - Warehouse - Removed mortar bags from under some stairs. - Cold Stream Junkyard - Removed Laser Sights. Versus Survival: - Made it so the plane crash will trigger if the countdown timer reaches 0 on Runway. - The Save 4 Less store door will now open when the timer reaches 0 on Gun Store. - The alarmed door will now open when the timer reaches 0 on Warehouse. Tank Run: - Updated finales so rescue timer won't appear in Scavenge finales (you need to collect all the gas cans). - Fixed The Sacrifice finale not working properly. - Two Tanks will now spawn at once during the non-Scavenge finales. View the full article
  3. An update has been released for Left 4 Dead 2. - Fixed some materials and models that were causing errors in workshop content. - Reduced CS weapon spawn chance. - Safe room intros will now continue regardless if anyone leaves the safe room. - Fixed some witch call-outs - Lit Bill's cigarette Last Stand Junkyard - Reduced intensity of horde spawned from generators. - Versus Mode: Added an ammo pile near the mechanic shop. - Versus Mode: Added a fire axe spawn to the safe room. Last Stand Lighthouse - Reduced intensity of horde during the Scavenge event. View the full article
  4. An update has been released for Left 4 Dead 2. - Fixed voice data overflow on servers. - Fixed carried prop collision to not interfere with bot movement. - Fixed laser-sighted weapon spawn exploit in the gun shop. - Reduced some ambient dialog frequency. View the full article
  5. An update has been released for Left 4 Dead 2. - Prevent a server crash when using voice chat. - Prevent gas can tunneling. - Fixed an animation bug with weapon melee. - Updated localizations - Updated Rocket Dude mutation. View the full article
  6. The Last Stand Community Update has been released! Visit www.l4d.com for all of the details. Summary of the more than 1000 changes across the entire game: - Fixed an exploit that could lag or crash a server by spawning infinite pistols. - Rate-limit commands to prevent client command DOS attacks against servers. - Fixed the ability to bypass the damage filter on the gas station's rolling door by going idle. - Fixed avoiding damage from the charger by toggling in/out of idle while being body slammed. - Fixed clearing the boomer screenspace effect by taking a break. - Fix griefing exploit where a survivor would fire the grenade launcher and then switch to spectator to skip the friendly-fire check - Record the team of a vote caller at the time the vote is called, so if the caller disconnects the other players can still have their votes checked against the caller's team. Fixes team-based votes locking out new voters if the caller disconnects. - Build a map load command on the server instead of directly executing the command that's received as part of the server reservation packet. Fixed potential server takeover exploit. - Fixed SI ghosts playing jump landing sounds - Prevent players from joining the survivor team as a character already occupied by a human player. - Marked "voice_all_icons" (used for testing) as a cheat command. Clear the voice state whenever the value changes so voice bubbles don't stay visible when switching between cheat enabled/disabled games. - Marked cl_survivor_light_* cvars as cheats. - Made survivor_teammatefocus_* convars replicated, so they can still be used as a legitimate way to play but are forced to be consistent for all clients. - Removed a three-second window where an infected player could force a faster transition from the observer state to the ghost state by pressing a key. - Don't spam open/close door client commands while the door is in the process of opening or closing. - Fixed spawn areas permanently excluded from spawn set when a survivor dies, idles, or changes character. - Fixed mobs unable to spawn if survivors stand in specific areas during a finale. - Always restore the default pain pills decay rate when the director resets. - Fixed the L4D1 survivor gestures not playing on dedicated servers. - Allow SI to destroy breakables in finale areas during survival and scavenge modes once the round begins. - Fixed breakables sometimes failing to unblock the nav when they break. - Don't stumble the charger if the charge attack starts while already in contact with the victim. - Fixed L4D1 survivors not selecting their canonical preferred weapons when scavenging. - Allow survivors to pick up ammo while fighting a tank or in close combat if they are less than 40% full. - Bots will use pills only if health < 50 - Bots consider health to be critical at < 30 (was 40). This means real health must be < 5 before a bot will use first-aid over a full temp health buffer. - Fixed a few cases where specials may choose to wait in an ambush position when the game mode says they should be assaulting the survivors - If a chase path that's trying to lead the target fails, fall back to a non-leading path. Leading paths that run off a cliff aren't always handled properly and can cause the target to be treated as unreachable. - Revised the logic for fitting both tank and witch spawn locations into the flow. Previously they would frequently collide and the witch would get culled; now they should always find some combination of spawn locations that fit the within the map constraints. - Fixed the director's "arc value" not always handling campaigns shorter than five maps correctly. - Allow competitive achievements (versus, scavenge) to also be earned in Versus Survival. - Incapped survivors are counted as escaped if they're in the rescue vehicle. - Enabled CS weapons for all players - Viewmodels use the skin value of the world pickup model, same as gas cans. - When a weapon is holstered, transfer the current skin to the addon model. - Clear the viewmodel fire layer when performing a melee attack to fix the stuck helping hand bug. - Fixed the mp5's melee shove canceling its reload animation. - Turned on boomer gibs by default, except in low violence mode. - Restored burn skins for infected - Fixed witch kills getting recorded as common zombie kills in the stats. - Increased "ammo_shotgun_max" from 56 to 72 - Removed "Single Player" option from the main menu carousel. - Enabled the "Private Game" option in lobby permissions. - Added a rematch vote to the end of versus survival matches. - Fixed voice chat not working in lobbies. - No vote cooldown in singleplayer modes - Allow "Change all-talk" vote in versus survival mode. - cl_downloadfilter defaults to "none" - Fixed genericpanellist not drawing panels when they extended beyond both the top and bottom of the frame. - Suppress warnings about func_orator not having a model AND MORE - Hundreds of fixes and tweaks to animations, models, dialog, map layouts and exploits. SCRIPTING AND MODDING - CHANGES - Run mapspawn_addon.nut for all active addons after the base version runs. - Run scriptedmode_addon.nut and director_base_addon.nut for all active addons after the base version runs. - Support for new population file overrides for the base game mode. So the load order is now "population.txt", "population_.txt", "population_.txt", which each script optionally overriding place definitions from the previous files. - Any time the addon load order changes, both the director and the nav mesh immediately refresh their population data. Fixes campaigns using the wrong populations and errors from precaching the wrong models. - Func_nav_attribute_region and point_nav_attribute_region will remove attributes if the spawn key "remove_attributes" is set to true. - Allow scripts to force the witch bride spawn, regardless of the variant setting - "InterceptChat" can return false to prevent sending the message to other clients. - "DamageType" field of "ScriptAllowDamage" is now read/write, so it can be used to change the damage type. - Fixed being unable to create subdirectories in /left4dead2/ems - New game event "player_left_safe_area", called every time the first survivor leaves the start area regardless of map number, restarts, etc. - Added the userid of the offending player to "triggered_car_alarm" game event. - Fixed script funcs SetContext and SetContextNum not recognizing that a duration of zero means 'forever'. To avoid breaking existing scripts, the 'forever' parameter is now -1. - Track convars set from script so they can be reverted when the session ends. - New gender "police", can spawn & drop tonfas like the riot control commons, but doesn't have the protective gear. - Added a new keyfield "weaponskin" to item and weapon spawners to set the skin of the spawned item or weapon. Supported by "weapon_item_spawn", "weapon_melee_spawn", "weapon_scavenge_item_spawn". - Removed spurious parenthesis from "ToKVString" and "_tostring" script functions - Director now calls into an optional script function "GetCustomScriptedStageProgress" during FINALE_CUSTOM_SCRIPTED stages. The function should return a value from 0-1 to indicate the completion percentage of the stage. The default time-based completion percentage is passed in as a parameter. - Added weapon spawners and configurable spawner entries for CS weapons. - NEW FUNCTIONS CBaseEntity GetMaxHealth SetMaxHealth GetModelName SetModel( modelname ) CBaseAnimating GetAttachmentBone, Get the named attachement's parent bone index GetAttachmentOrigin, Get the attachment id's origin as vector GetAttachmentAngles, Get the attachment id's angles as p,y,r vector GetBoneOrigin, Get the bone id's origin vector GetBoneAngles, Get the bone id's angles as a p,y,r vector LookupActivity, Get the named activity index LookupBone, Get the named bone index LookupSequence, Looks up a sequence by sequence name or activity name SetSequence, Set a sequence by id ResetSequence, Reset a sequence by id. If the id is different than the current sequence, switch to the new sequence GetSequence, Get the current sequence id GetSequenceActivityName, Get the activity name for a sequence by id GetSequenceName, Get a sequence name by id GetSequenceDuration, Get a sequence duration by id GetBodygroup, Get a bodygroup by id GetBodygroupName, Get the bodygroup id's name FindBodygroupByName, Find a bodygroup id by name GetBodygroupPartName, Get name by group and part SetBodygroup GetModelScale SetModelScale, (scale, change_duration) Changes a model's scale over time SetPoseParameter, (id, value) Sets a pose parameter value CBaseFlex GetCurrentScene, Returns the instance of the oldest active scene entity (if any). GetSceneByIndex, Returns the instance of the scene entity at the specified index. PlayScene, Play the specified .vcd file. LookupAttachment IsSequenceFinished CTerrorPlayer DropItem, Make the player drop an item/weapon SwitchToItem, Make the player switch to an item/weapon SnapEyeAngles, Sets the view angles GiveItemWithSkin( itemname, skin ) CTerrorWeapon GetMaxClip1 GetMaxClip2 GetDefaultClip1 GetDefaultClip2 Clip1 Clip2 SetClip1 SetClip2 GiveDefaultAmmo Reload CDirector GetGameModeBase GetMapName GetSurvivorSet ResponseCriteria GetValue, ( entity, criteriaName ) - returns a string GetTable, ( entity, table ) - returns a table of all criteria HasCriterion, ( entity, criteriaName ) - returns true if the criterion exists CBaseTrigger Disable Enable IsTouching, ( entity ) Global DebugDrawBoxAngles, Draw a debug oriented box (cent, min, max, angles(p,y,r), vRgb, a, duration) ClientPrint, Print a client message PrecacheSound EmitAmbientSoundOn, Play named ambient sound on an entity. StopAmbientSoundOn, Stop named ambient sound on an entity. GetSoundDuration, Returns float duration of the sound. Takes soundname and optional actormodelname. SetFakeClientConVarValue, Sets a USERINFO client ConVar for a fakeclient ScreenShake, Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake ScreenFade, Start a screenfade with the following parameters. player, red, green, blue, alpha, flFadeTime, flFadeHold, flags PrecacheModel IsModelPrecached IsSoundPrecached IsDedicatedServer GetListenServerHost HasPlayerControlledZombies "AllowFallenSurvivorItem", optionally reject items from spawning on the fallen survivor. ShouldPlayBossMusic - SCRIPT ENTITIES "script_func_button" - spawn a func_button from script via extents. "script_clip_vphysics" - structured the same as other script-based trigger entities. "script_nav_attribute_region" - uses extents instead of brushes. - RESPONSE RULES - Added survivor criteria "InRescueVehicle", set to 1 when the vehicle has arrived and the survivor is inside. - Added "NumberOfTeamAlive", "NumberOfTeamIncapacitated", and "NumberOfTeamDead" to the set of response rules global criteria. - MISSION KEYS - Added a mission key "allow_boss_mix" to the "versus_boss_spawning" block to bypass a restriction on having both a tank and a witch in the first and last maps of a campaign. - Created variant keys to set a different character model HunterVariant SmokerVariant BoomerVariant BoometteVariant SpitterVariant JockeyVariant ChargerVariant WitchVariant View the full article
  7. - Fixed a bug with Wukong's Command against invisible heroes View the full article
  8. Squad is Now Available on Steam! Squad is a tactical FPS that provides authentic combat experiences through teamwork, constant communication, and gameplay. It bridges the large gap between arcade shooter and military simulation with 100 player battles, combined arms combat, base building, and a great integrated VoIP system View the full article
  9. Stay Silent is Now Available on Steam! Stay Silent is a western-themed multiplayer online FPS game for VR. Step into a Wild West town in the aftermath of an alien incursion. Playing as either the Marauders or the Guardians, fight against stealthy opponents on silent nights using both traditional guns and powerful alien weapons! View the full article
  10. A new Steam client has been released and will be automatically downloaded. Library Fixed an issue where the game list is sometimes displayed much too wide. Soundtracks Fixed a display issue with some track names when users were running in Brazilian Portuguese, Latin American Spanish, or Simplified/Traditional Chinese. View the full article
  11. A new Steam client has been released and will be automatically downloaded. General Added support for EA Play Fixed acquiring free DLC from Steam store using in-game overlay web browser Fixed bug that could cause Steam to crash at shutdown time Fixed runaway memory usage in steamwebhelper process when a corrupt proxy auto-config script is encountered Fixed bug that could cause Steam to hang at shutdown time Fixed game installation failing in certain cases when creating symbolic links Fixed Steam client account button formatting incorrectly when Steam Wallet balance changes Fixed a possible crash in Steam Overlay when taking screenshots in DOOM: Eternal Fixed Download Region being forced to “Argentina” in certain circumstances Fixed Steam client window initially showing as translucent rectangle when opened on a secondary display set to a different DPI value than the primary display Improved updating game content when disk space is low and another Steam library folder on a different disk is available Improved handling of game launches from executables or other launchers. This fixes several issues including the game not receiving the Big Picture version of the overlay even if Big Picture is active Library Improved sorting for games with non-English titles Added the ability to dismiss a Play Next library suggestion Added Steam Points Shop link on supported games Added ability to grant Community Awards to Activity and Community feed content Stop displaying entries in a game's activity feed for friends that have been unfriended or blocked Games with manuals will now include a link to the manual in the Additional Content section of their game details page Soundtracks Fixed an error where some tracks with localized Japanese names would show the international name instead of the localized name when running in Japanese Fixed errors with the display format and ordering of tracks with metadata when using the built-in music player Improved support for track, album, and artist metadata extraction from all supported audio formats Steam Input Fixed an issue where Switch Controllers could lock up in games that send rumble off commands each frame Added an implementation of Jibb Smart’s Flick Stick. To use bind the right joystick to Flick Stick and the Gyro to Mouse. Added Flick Stick template configurations for PS4 and Nintendo Switch controllers Added support for using Flick Stick and Mouse Joystick modes with Steam Input API games Linux Fixed "Clear Download Cache" action having no effect Fixed a regression with transparent visual selection for SteamOS overlays and on-screen keyboard causing invalid rendering on NVIDIA configurations Fixed “STOP” button in the Library having no effect for non-Steamworks titles Fixed localization placeholder string appearing on the game launch dialog during Vulkan shader processing Fixed a bug where Vulkan shader processing could sometimes get stuck Reduced Vulkan shader processing memory usage with the AMD radv driver Updated fonts to fix vertical alignment Steam runtime 0.20200720.0 pressure-vessel: bring host VDPAU and VA-API drivers into the container pressure-vessel: Improve mechanisms for comparing runtime libraries with host pressure-vessel: Choose a correct libgcc_s.so.1 and libxcb.so.1 for newer runtimes Vulkan Shader Pre-Caching Fixed processing progress indicator display on game launch Now processes local source pipeline database on driver update SteamVR Added check to automatically set SteamVR as the default OpenXR runtime if it is installed and nothing else is already set as the OpenXR runtime. Added check to automatically enable access to SteamVR from app containers (such as Chrome sandboxed processes and UWP apps.) Steamworks SDK Removed sending duplicate lobby game data to the Steam backend for newer Steamworks titles View the full article
  12. General - Added three new playable heroes: Queen of Pain, Slark, and Templar Assassin - Added a fifth ascension level: Apex Mage - Added four new ascension modifiers: Glutton, Clumsy, Glimmer, Meteoric - Bristleback now sells a variety of minor upgrade shards for the chosen heroes in the game - The rate of earning Battle Points during the game has been increased Aghanim's Trials - The next Trial will be on the Grand Magus ascension level View the full article
  13. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed bsp-embedded models caching rules to allow for reloading the correct model when transitioning to a different map Fixed a couple instances that were not correctly checking for anti-aliasing being disabled Fixed the name of the Replica Titanium Tank 2020 medal Updated The Flatliner to fix a problem when taunting Updated the Hazard Headgear to fix a problem with the material Updated the Crabe de Chapeau to add the smoke effect Updated The Sophisticated Smoker Fixed some clipping issues Added the smoke effect Updated the backpack image Updated the Hypno-eyes Added a style that was not included in the original release Updated the equip_region View the full article
  14. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added the Summer 2020 Cosmetic Case Contains 22 new community-contributed items Adds 4 new community-created Unusual effects Fixed an issue where values computed from server bounded ConVars could be incorrect on the client and therefore possibly exploitable Fixed Australium Medigun/Wrench items not dropping for the Mann vs. Machine rewards Fixed the chat window not always being restored to the appropriate place Fixed Competitive badges not displaying correctly Increased the default caps_per_round for Mannpower mode Updated the Watch Streams dialog to open the Twitch page Updated cp_granary with a permanent Soldier statue Updated/Added some tournament medals Updated the localization files View the full article
  15. Aghanim's Trials - For this week's Trial the ascension level will be Sorcerer, and the monsters from beyond dimensions are extra resistant to physical attacks, including bosses. General - Fixed a bug that could cause Kinetic Field's Formation Time to become negative. - Fixed Static Storm's cooldown reduction upgrade applying as a flat value instead of a percentage reduction. - Fixed some cases where ability values would not update after taking a shard. - Fixed Rend lifestealing from reflected damage. View the full article
  16. Risk of Rain 2 is Now Available on Steam! Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing. View the full article
  17. General - The next of Aghanim's Trials will be set to Grand Magus ascension level - Fixed a bug where passives would sometimes not update their values from upgrades immediately Ursa - Earthshock bonus damage upgrade increased from 75 to 100 - Fixed Relentless stacks getting wiped by re-casting Overpower - Relentless: stacks gained increased from 1 to 2 - Ursa Minor: Cubs' Fury Swipes damage increased from 20% to 25% - Fixed Ursa being able to get permanent Concealed Weaver - Fixed Weaver being able to reduce Swarm's attack interval to near zero Several Encounters have had their difficulty adjusted down - The Malorkian Hammers - An Unwinnable Standoff - The Soothing Sounds of Sirens Several Encounters have had their difficulty adjusted up - The Beastly Babies - Rizzrick the Razorsaw - A Bad Trading Post View the full article
  18. General - The next of Aghanim's Trials will take place on Sorcerer. - The damage and health of enemies in Sorcerer and Grand Magus Act 1 / 2 now ramp up more slowly, better matching the curve in Apprentice and Magician (Act 3 unchanged). - Many common and elite shards with low selection or efficacy rates have had their values increased or been removed (i.e. Witch Doctor 5% evasion, many mana cost shards) - Fixed a bug where Viper and Magnus could get multiple ultimate ability upgrade options in the starting room - Trap room treasure chests and the items they drop are removed if they are not picked up when the encounter completes - Improved behavior when units like grumpy ogre seals bounce out of the level - Boots of Travel: increased bonus move speed 32 -> 90 - Fixed several cases where enemies would not aggro on damage. - Gary's armor now increases per ascension level. - Time before creatures detect invisible players increased from 2.5 to 5 minutes - Time before providing vision of remaining creatures to players increased from 4 to 5 minutes Several Encounters have had their difficulty adjusted down - Splitsville - The Silent Killer - Jungle Hijinx - Blind Bombardiers and their Brethren - A Strange Morphology - Al, the Chemist - The Last of the Corpulent Killers - Toothy Toothums - The Malorkian Hammers - An Unwinnable Standoff - A Mind-Tingling Offer - Mister Cleaver - A Bad Trading Post - The Soothing Sound of Sirens Several Encounters have had their difficulty adjusted up - Hoppy Bats - The Beastly Babies - The Scarabs of Scuttletown - Urn Your Keep Ursa - Fury Swipes are no longer affected by creature status resistance. - Base max Fury Swipes stack count from 5 -> 6 - Added two new Earthshock Legendary Shards: Digging In and Relentless - Digging In: Earthshock applies and has its damage increased by Fury Swipes. - Relentless: Enemies that die under Earthshock's debuff give Ursa 1 stack of Overpower. - Added two new Fury Swipes Legendary Shards: Rend and Ursa Minor - Rend: Each stack of Fury Swipes grants Ursa 3% lifesteal/spell lifesteal. - Ursa Minor: Fury Swipes gains an active component that summons 3 invulnerable, uncontrollable Ursa Cubs. The cubs deal 0 base damage, but randomly attack and apply Fury Swipes to nearby enemies, dealing 20% of the Fury Swipes bonus damage. - Added a new Enrage Legendary Shard: Rampage - Rampage: An Earthshock is triggered at Ursa's position every second while Enrage is active. - Removed Blunt Their Claws Legendary Shard - Removed Anger Legendary Shard - Removed Tough Skin Legendary Shard Snapfire - Raisin Firesnaps now create the current level of Mortimer Kisses blob impact at the end position. - When taking the "Lil' Shredder Uses Your Attack" talent, the fixed damage from Lil' Shredder is now applied to those attacks as bonus damage (such that taking bonus Lil' Shredder damage is no longer wasted) - Stopping Power now additionally has the effect of Longer Barrels (deals the point blank damage to all targets) in addition to its knockback, and Longer Barrels has been removed. - Autocannon shotgun interval shortened from 2.0 to 1.0 - Explosive Shells now also applies the Lil' Shredder debuff in the area instead of just the damage. - Fixed Raisin Firesnaps not being targetable on enemy channeling targets. Magnus - Blast Off has been reworked. It now deals an attack on each Skewered enemy as it is passed through. - Fixed Reverse Polarity and Reverse Reverse Polarity instantly killing Aghanim's Spell Shards. Mars - Added new Bulwark Legendary Scepter Shard: Retort - Retort: During Active Bulwark, Mars has a 17% chance to counter attack with God's Rebuke if attacked from the front Sniper - Assassinate: cast point reduced from 2.0 to 1.5 - Added a common / elite shard to reduce Assassinate aim duration - Hipshot now reduces aim duration by 50% rather than to a fixed duration - Big Game Hunter: no longer provides bonus agility per Captain kill - Big Game Hunter: provides +100 Assassinate damage per Captain kill, once per encounter - Buckshot: fixed it failing to chain Assassinate projectiles to units that were beyond a certain range from the caster Weaver - Give Some, Take Some now additionally has the effect of Stay Back (knocking back the target of geminate attack hit), and Stay Back has been removed. - Changed beetle attack rate reduction upgrade from -0.15 to -15% Winter Wyvern - Cool and Collected now also applies your current level of Arctic Burn debuff to the vacuumed targets. - Arctic Burn: cooldown rescaled from 20/18/16/14 to 19/18/17/16 - Arctic Burn: duration reduced from 8 to 7 - Winter's Breath: number of additional attacks reduced from 4 to 3, damage to secondary targets reduced from 65% to 50% Echo Slam Potion - Initial damage increased 180 -> 300 - Echo damage increased 110 -> 130 - Cost reduced 750 -> 650 Ravage Potion - Damage increased 600 -> 800 Explosive Barrel - Now also applies 0.75 second stun Map Changes: - Nav fixes for The Long And Winding Path, The Hallway of Pain, The Cliffs of Sacrifice, Corridors of Chaos, No Time To Brood, Badland Bandits, The Bomb Squad, Battle Squawks, The King Returns and The Apex Mage. - Added trees to the west entrance of Rizzrick the Razorsaw. View the full article
  19. Bug Fixes: - Fixed being able to use abilities and items in the Rolling In Riches Bonus Room. - Flight is now disabled upon entering Trap rooms. - Fixed Voodoo Restoration's Mana Cost upgrade increasing the mana cost. - Fixed a case where players could die to Astral Step after The Shadow of Inai was defeated. - Fixed players being able to die in the Aghanim victory sequence by dodging the invulnerability period with Eul's Scepter. - The Tusk Walrus Wallop upgrade can no longer move Rizzrick. - Fixed Witch Doctor's Death Ward being killable in some cases. - Fixed Witch Doctor's Max Health Voodoo Restoration talent affecting Aghanim with Hocus Pocus. - Fixed a case where Aghanim could be instantly killed by Winter's Curse. - Fixed a server crash with Raisin Firesnaps. Map Changes: - Nav fixes for A Mind-Tingling Offer, Arrows Of The Moon, The Pugilist Pixies of Plague Wood, Manipulators of Time and Space, Mister Cleaver, The Soothing Sound of Sirens, They Speak in Spectral Tongues, Bogdugg the Bad-Bringer, The Fowl Feast, Al, the Chemist, My Rock Collection, Storegga The Ample, and Angry stuff with wings. View the full article
  20. Soviet Jump Game is Now Available on Steam! Snag powerups, collect coins, and battle against 49 other comrades in this 2D sidescrolling free-for-all. Together, we are one--but will you be the one who is held above all others? View the full article
  21. - Fixed a bug with Bloodrage that caused it to do more damage to yourself than intended View the full article
  22. An update has been released for Portal 2 Authoring Tools. - Fixed the Publishing Tool failing to display any workshop item with an ID too large to fit into 32 bits. View the full article
  23. An update has been released for the Left 4 Dead 2 Authoring Tools. - Fixed the Workshop Manager failing to display any workshop item with an ID too large to fit into 32 bits. View the full article
  24. An update has been released for Portal 2. - Fixed issue with recent workshop maps that prevented voting on them or advancing past them in the quick queue. - Fixed workshop map thumbnails not loading in the community map voting dialog. - Removed workshop map download limits for subscribed maps introduced in the last update, and increased the limit for the history queue to 500 by default. The history queue size is also now a convar, cm_max_history_chambers, so it can be increased if desired. View the full article
  25. A new Steam client has been released and will be automatically downloaded. General Fix Steam chat windows sometimes not showing when activated if the chat window was created during a full-screen game Removed the "Music Details" menu option. Soundtrack content can still be accessed through the Library. Steam Input Fix inverted Softpress activators firing when inputs are inactive. Add visualization of Softpress activator values in the configurator when adjusting the threshold value Improve the Mouse delta binding feature to allow for larger mouse deltas, this should allow for binding a controller action to a 180 degree turn first/third person camera games Add a Soft Press activator that triggers on a threshold for an analog value, allowing for an arbitrary number of analog threshold bindings. This activator is available under the Soft Pull binding slot for triggers and the Outer Ring binding slot for joysticks or trackpads and overrides the normal threshold settings for those binding slots when bound Added a relative mouse delta binding – this is useful for mouse/kb style games where you want to click on right click context menu option Remote Play Fixed invisible I-beam cursor on some computers Added tooltips for the controller overlay buttons Big Picture Fixed broken localization token for uninstalled games Fixed the overlay activating after taking a screenshot Windows Fixed an issue where if the Origin overlay and Steam overlay were both activated over a game at once the windows cursor could get stuck drawn over the top of a custom in-game cursor macOS Fix OS detection when running on macOS 11 beta. Steam will currently treat it as macOS 10.15. Linux Updated 'scout' steam runtime to 0.20200604.0 Improve security of the /tmp/dumps directory (used by the client to write crash reports - CVE-2020-13982) View the full article

About Unified Gaming

Unified Gaming is a multi-platform gaming community/fan/discussion site with game servers, community downloads and "soon-to-be" (we hope) a nice successful gaming website.
The site is not specifically focused on one game title or genre, but focuses on a wide range of games including single and multi-player compatibility and experience! Click here to read more.