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Anonymity

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  1. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



    Happy Smissmas 2020!

    • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
    • Featuring 4 new community maps: Pier, Snowfall, SnowVille, and Wutville
    • Added the Winter 2020 Cosmetic Case
      • Contains 20 new community-contributed items
      • The Festivizer can be found as a bonus drop when opening the case
    • Added the Winter 2020 War Paint Case
      • Contains 13 new community-created War Paints that make-up the Winter 2020 Collection
      • Has a chance to give a taunt Unusualifier as a bonus item
    • Added 8 new community-contributed taunts to the Mann Co. Store
      • Taunt: The Pooped Deck
      • Taunt: Time Out Therapy
      • Taunt: Rocket Jockey
      • Taunt: The Boston Boarder
      • Taunt: Scorcher's Solo
      • Taunt: Texas Truckin'
      • Taunt: Spin-to-Win
      • Taunt: The Fist Bump
    • Added 19 new community-created Unusual effects
      • 12 new effects for Unusual hats
      • 7 new effects for Unusual taunts
    • All cosmetic and taunt cases will grant Smissmas 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
    • Mann Co. Store winter sale!
    • Smissmas runs through January 7th, 2021
    General
    • Fixed exploit where players could use "retry" in the console to reset the MvM timer and prevent the wave from starting
    • Updated item schema with community fixes from Andrés S. (rabscootle)
    • Updated web page with community fixes from Liam Stone (boba)
    • Updated Spy invis materials with community fixes from Liam Stone (boba)
    • Updated materials with community fixes from Andrés S. (rabscootle) and NeoDement to fix broken Jarate effect
    • Updated/Added some tournament medals
    • Updated the localization files
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  2. Dreadlands is Now Available on Steam and is 20% off!*

    Welcome to Dreadlands! A perilous landscape brimming with potential in the form of Glow. Command one of 3 unique factions in this turn-based tactical RPG and play through their campaigns, be it solo or Co-Op, or battle it out in PvP. So far no one has tamed the Dreadlands. Will you be the first?

    *Offer ends November 16 at 10AM Pacific Time
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  3. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Mannpower update
      • Dominant players are now marked for death only when carrying a powerup
      • Shield charge meter passive refill rate reduced. Reduction is greater when carrying a powerup
      • Items or actions that add to the shield charge meter now add less when carrying a powerup
      • Carried buildings now deploy faster than default, but not instant
      • Decapitating swords no longer get the base melee damage boost other melee weapons get in Mannpower
      • Strength powerup no longer multiplies critical damage
      • Medic
        • Powered up medics with unpowered up targets get a less reduced heal rate (50% -> 75% of default rate)
        • Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up
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  4. An update has been released for Left 4 Dead 2.

    - Fixed The Last Stand's Village Scavenge map not having any weapons.
    - Recompiled common infected materials to fix visual errors on Linux.
    - Removed alarm glass from a non-alarm car.
    - Fixed Special Infected being able to trigger the helicopter flyover when leaving the bumper car building on Dark Carnival Barns.
    - c7m1 and c12m5: Fixed a few nav issues that caused tanks to get stuck.
    - c1m1: Marked all areas outside of building on ground as not allowing any spawns.
    - c11m5: Marked a few areas near the plane crash fire as no-threat to prevent tanks from spawning too close to the fire.A9AkKdwGi1M

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  5. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Updated item schema with community fixes from Andrés S. (rabscootle)
    • Updated/Added some tournament medals
    • Updated the localization files
    • Updated pl_bloodwater
      • Fixed a Minify spell exploit at point A
      • Removed the Horseless Headless Horsemann from the map
      • Updated the underworld to give a rare spell when escaping
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  6. A new Steam client has been released and will be automatically downloaded.

    General

    • Fixed remote code exploit in Chromium Embedded Framework freetype library (CVE-2020-15999)

    Remote Play Together
    • Fixed inviting more than one player to a game

    Steam Input
    • Improved support for games using Windows raw input APIs
      Unity games using the Rewired plugin should upgrade to the latest release, version 1.1.36.1.

    Linux
    • Fixed Proton 5.13 on systems that do not define XDG_RUNTIME_DIR (steam-runtime#284)
    • Fixed Proton 5.13 'Force Exit'
    • Fixed Proton 5.13 sub-dependencies download bug happening on first install
    • soldier runtime 0.20201022.0:
    • Fixed libtheora performance problem (misconfiguration)
    • libcapsule: fixed start failures caused by leftover NVIDIA driver pieces (steam-runtime#282 steam-runtime#275)
    • steam-runtime-tools: pick the correct DISPLAY and XAUTHORITY, fixes Gnome+Wayland and related problems (steam-runtime#283)
    • scout runtime 0.20201022.1
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  7. An update has been released for Left 4 Dead 2.

    - Fixed a crash when decoding bones.
    - Fixed a mesh error when drawing the crosshair with colorblind mode active.
    - Fixed a double-add of the client shadow manager restore function.
    - Fixed mode-only addons sometimes getting removed on map load.
    - Fixed some military sniper activity names.
    - Changed crowbar and pitchfork to slash damage only.
    - "AllowFallenSurvivorItem" can be called outside of mutations.
    - Talker and survival updates.S3ANKAc4pPQ

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  8. A new Steam client has been released and will be automatically downloaded.

    General

    • Fix videos failing to switch to fullscreen on Windows after a monitor connection/disconnection

    macOS
    • Fix Steam overlay causing crash at startup of certain OpenGL games

    SteamNetworkingSockets
    • Fixed bug causing SteamNetworkingMessages() to always return NULL
    • Fix bug causing some Windows laptops to fail to connect with certificate errors.
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  9. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Updated the Jupiter Jetpack to not hide the Pyro grenades
    • Updated The Great Deflate achievement to include the Balloonicorpse
    • Updated pl_hasslecastle
      • Fixed more out-of-bounds exploits
      • Improved clipping
      • General improvements
    • Updated koth_undergrove_event
      • 3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and ends
      • Reduced the delay after winning a 3v3 before players are teleported back to the overworld
      • Fixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areas
      • Polished clipping around the capture point
      • Polished some textures on RED's side
      • Fixed several console errors that appeared upon map load
      • Minor lighting fixes
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  10. An update has been released for Left 4 Dead 2.

    Last Stand:
    - Fixed ammo pile in Junkyard not spawning on second round of Versus.
    - Fixed exploit where the trigger used to quiet the Director could be activated after the finale started.

    Survival:
    - Fixed an issue where Fallen Survivors could still drop medkits on Riverbank.
    - Fixed issue where several weapon spawners would absorb dropped weapons on Barge.

    Tank Run:
    - Fixed an issue in Scavenge finales that prevented the escape vehicle from working.
    - The Sacrifice finale will now spawn Tanks properly and the bridge will lower when the timer reaches 0.

    RocketDude:
    - Fixed players ending up with no viewmodel and no avatar by rejoining a game where any survivor already left the safe room.
    - Added support for custom playground maps ( a guide will provided by ReneTM ).
    - Fixed players not instantly dying when jumping into c14m1 safe room water area.
    - Fixed players not instantly dying when jumping into c14m2 finale water.
    - Lowered slow motion probability from 10% to 5% as requested by many players.
    - Fixed RocketDude decals sometimes not showing up.
    - Fixed new best times not saving.
    - Added Start and finish textures.

    Other:
    - Updated several Mutations to fix the issue where the weapons in Whitaker's Gun Store weren't being removed or converted.
    - Fixed tanks failing to spawn in versus on No Mercy 3 (at 90+% boss flow).
    - Fixed tanks spawning before the finale on No Mercy 5.
    - Fixed a few stuck Special Infected issues on survival maps.
    - Fixed setting the input mode to joystick/Steam Input.
    - Increased command limit before causing a disconnect.
    - Fixed some reported model crashes.GHKw46hHPGM

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  11. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Updated koth_viaduct_event
      • Fixed Engineers building teleporters in the spawn rooms
    • Updated pl_precipice_event_final
      • Fixed missing models
    • Updated pl_bloodwater
      • Removed an unintended clip brush passing through a BLU spawn wall
      • Added occluders
    • Updated pl_hasslecastle
      • Fixed BLU players spawning in the wrong spawn room
      • Fixed Engineers building teleporters the first BLU spawn room
      • General improvements
    • Updated pl_rumble_event
      • Fixed Merasmus uttering round start voice lines randomly during mid round
      • Fixed some misaligned textures
      • Fixed a tree from hovering in underworld
      • Fixed few models fading too late or too soon
      • Fixed clock sometimes triggering underworld entrances during bumper kart race
      • Fixed Merasmus from spawning if the race was already over
      • Fixed push trigger in underworld being too low
      • Improved clipping around the map
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  12. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed players not being able to rocket jump or stickybomb jump during a truce
    • Fixed missing War Paint icons in the Steam Community Market
    • Updated the Impish Ears to add a missing style
    • Updated the equip_region for the Gourd Grin
    • Updated The Ghoul Box to fix an issue with the materials
    • Updated pl_hasslecastle
      • Added occluders to improve optimization
      • Added a spell book near the first RED spawn and the first BLU spawn
      • Brightened up some areas
      • Fixed some texture misalignments
      • Reduced the saturation of purple spell book patches
      • Changed the ending when BLU wins
      • Fixed the arrow signs not changing near the first RED spawn
      • Fixed an out-of-bounds exploit near the first point
      • Fixed an out-of-bounds exploit in the second BLU spawn
      • Fixed an out-of-bounds exploit near the cliff at the second-to-last point
      • Changed the doors in the second BLU and the first RED spawn rooms to standard ones
      • Fixed a displacement error near the entrance to the last point
      • Moved the resupply cabinet from the second BLU spawn out of the wall
      • Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round"
      • Fixed some texture errors
      • Brightened up the map
      • General improvements
    • Updated pl_precipice_event_final
      • Lowered amount of entities on the map to prevent crashing
      • Adjusted some misaligned textures around the map
      • Simplified some detail for better performance
      • Combined some models for better performance
      • Removed some clutter to improve readability and fluid movement
      • Fixed some lighting bugs around the map
      • Added a one way door to left flank on last CP for Blu
      • Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)
      • Adjusted health kits in last to be less favorable to defense
    • Updated koth_megalo
      • Fixed players building teleporters in RED spawn
    • Updated pl_bloodwater
      • Fixed exploit using the Minify spell at point A
      • Fixed being able to build as an Engineer in lava pits
      • Bosses no longer get stuck in lava pits
      • Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning
      • Updated all railings to not collide with projectiles and bullets
      • Removed normal-sized skeleton spawn locations
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  13. A new Steam client has been released and will be automatically downloaded.

    General

    • Fixed the Steam Client window starting minimized when the client is run after first install on a Windows machine

    Library
    • Improved the alignment of controls in the play bar on game pages
    • Fixed one instance where achievement unlock percentage was not shown on game pages
    • Added Edit Review button to personal review on game pages
    • Changed the context menu when viewing screenshots to browse to file if the screenshot exists locally

    Chat Filtering
    • Steam and games which leverage the Steam Text Filtering API now filter strong profanity and slurs shared by users you don't know, replacing them with hearts and asterisks. You can enable their display in the Community Content Preferences, where you can also customize what words are filtered, and whether to filter messages from Steam Friends. For more background on these features, read our blog post.

    Downloads
    • Changed download throttling setting to be a custom value in Kbps

    SteamNetworkingSockets
    • Fixed a crash bug if app shutdown exited very soon after starting, while SDR network configuration fetch in progress
    • Fixed bug with certificates expiring on long running processes such as dedicated servers

    Steam Overlay
    • Fixed a crash when switching between Direct3D 11 and 12 or vice versa in Serious Sam 4
    • Fixed macOS crash when certain Metal framework API's are used by game

    Steamworks SDK
    • Fixed some Javascript key fields not being set correctly by ISteamHTMLSurface

    Linux
    • Scout steam runtime v0.20200910.0
    • Various correctness improvements to the runtime information tool (Help > System Information)
    • Fixes to DNS resolution in container runtime mode
    • Many improvements to robustness and shared directories when running in container runtime mode

    Windows
    • Avoid a crash or GPU reset hitting some Windows 8/8.1 users with certain GPU drivers when Vulkan shader cache tries to query support
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  14. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Updated the timing of the Static Shock and Veno Shock unusual effects
    • Updated the Seared Sorcerer to add a missing style
    • Updated the Eye-See-You to add a missing style
    • Updated the Handsome Devil to fix an issue with the materials
    • Updated/Added some tournament medals
    • Updated the localization files
    • Updated koth_megalo
      • Fixed minor out of bounds teleporter exploit
      • Added pumpkin bombs
    • Updated pl_bloodwater
      • Fixed misaligned textures
      • Sealed displacement hole to the skybox near BLU spawn
      • Brightened up point A
      • Brightened up ambient lighting
      • Fixed pumpkin bombs not spawning at point C and D
      • Brightened up lighting behind point B
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  15. An update has been released for Left 4 Dead 2.

    - Fixed "New Haircut" achievement to not allow club-type melee weapons.
    - Additional prevention of getting disconnected when spamming the scroll wheel.
    - In Survival mode, if a special infected reports as stuck for more than two minutes it will suicide.
    - Compiled captions and subtitles from dlc1.
    - Fixed a couple instances where tank could spawn outside the warp check zone (but was intended to be warped)
    - Added nav in ground in outer areas so that throwing a bile out there doesn't cause infected to just stand around.
    - Blood Harvest 2 Warehouse Survival: shortened a nav blocker next to some stairs.
    - Check for Realism in addition to Coop base mode for all exploit fixes to prevent some shortcut fixes from spawning in Realism Coop.
    - Moved 64 exploit blocks to Versus-only, most notably Dark Carnival 3 Coaster, Parish 5 Bridge and Dead Air 2 Crane.

    Rocket Dude:
    - removed PlayerUnderWater()
    - added Speedrunner stats ( local use only )
    - improved script performance
    - fixed script enabling glows for projectiles on multiple ticks
    - removed obsolete code precaching an early dev model

    Tank Run:
    - During the finale, the double-Tank spawns are now set to 40 seconds instead of the normal 20 second timer.

    Versus:
    - Increased max ghost spawn timers to 24 seconds.
    - Fixed witches time to kill on incapacitated survivors being faster than intended - it should now take the same time as pre-update.

    Survival:
    - Cane Field: Moved the ammo pile on the roof slightly.
    - Float: Removed the ammo pile inside the house at the bottom of the stairs.
    - Generator Room: Fixed ZombieDiscardRange not working properly.
    - Crash Course Bridge: Marked nav areas behind a fence as NO MOBS.
    - Gun Store: Clipped exploit area above barricades where infected wouldn't path to the Survivors.
    - Cold Stream Junkyard: Removed alarmed car that's out-of-map.
    - Terminal: Fixed ZombieSpawnRange not working properly.
    - Waterfront: Blocked additional nav areas in an alley to prevent the Tank from getting stuck.

    Versus Survival:
    - The train door will now automatically open when the countdown timer reaches 0 on Train Car.

    c1m1:
    - Fixed issue where survivor bots refused to path through the kitchen fire area.
    c1m3:
    - Moved an exposed stairwell hurt trigger down inside a vending machine to stop it from killing players.
    c2m2:
    - Fixed a forklift being breakable by survivors
    c3m3:
    - Slightly adjusted an infected ladder to improve usability
    c4m1 + c4m4:
    - Blocked survivor access to a rooftop next to the playground commonly used to grief
    - Added a ladder from map 2/3 for consistency between maps and to help players who fall off the safe room roof
    c5m2:
    - Added an infected ladder to get out of a stuck spot
    - Added a hittable dumpster behind the bathrooms in the park
    - Replaced a prop ladder on top of the bus station with an infected ladder
    c5m3:
    - Replaced a prop ladder with an infected ladder (behind the fence immediately after survivors drop towards the cemetery)
    - Added an extra ladder to the above mentioned fence
    c7m1:
    - Fixed grenade launcher spawns having an incorrect count.
    c8m1:
    - Added a clip to prevent players movement being obstructed by a ladder near the car alarm
    c11m1:
    - Added wrong way signs above the greenhouse safe room
    Last Stand:
    - Fixed rescue closet spawns in the Junkyard so Survivors don't get stuck in the floor or wall.nnpi3wZalSk

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About Unified Gaming

Unified Gaming is a multi-platform gaming community/fan/discussion site with game servers, community downloads and "soon-to-be" (we hope) a nice successful gaming website.
The site is not specifically focused on one game title or genre, but focuses on a wide range of games including single and multi-player compatibility and experience! Click here to read more.