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  1. Last week
  2. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated item schema with community fixes from Andrés S. (rabscootle) Updated/Added some tournament medals Updated the localization files Updated pl_bloodwaterFixed a Minify spell exploit at point A Removed the Horseless Headless Horsemann from the map Updated the underworld to give a rare spell when escapingView the full article
  3. Earlier
  4. A new Steam client has been released and will be automatically downloaded. General Fixed remote code exploit in Chromium Embedded Framework freetype library (CVE-2020-15999) Remote Play Together Fixed inviting more than one player to a game Steam Input Improved support for games using Windows raw input APIs Unity games using the Rewired plugin should upgrade to the latest release, version 1.1.36.1. Linux Fixed Proton 5.13 on systems that do not define XDG_RUNTIME_DIR (steam-runtime#284) Fixed Proton 5.13 'Force Exit' Fixed Proton 5.13 sub-dependencies download bug happening on first install soldier runtime 0.20201022.0: Fixed libtheora performance problem (misconfiguration) libcapsule: fixed start failures caused by leftover NVIDIA driver pieces (steam-runtime#282 steam-runtime#275) steam-runtime-tools: pick the correct DISPLAY and XAUTHORITY, fixes Gnome+Wayland and related problems (steam-runtime#283) scout runtime 0.20201022.1 View the full article
  5. An update has been released for Left 4 Dead 2. - Fixed a long-standing ragdoll crash, caused by stale bone data after toggling addons that override common infected models. View the full article
  6. An update has been released for Left 4 Dead 2. - Fixed a crash when decoding bones. - Fixed a mesh error when drawing the crosshair with colorblind mode active. - Fixed a double-add of the client shadow manager restore function. - Fixed mode-only addons sometimes getting removed on map load. - Fixed some military sniper activity names. - Changed crowbar and pitchfork to slash damage only. - "AllowFallenSurvivorItem" can be called outside of mutations. - Talker and survival updates. View the full article
  7. A new Steam client has been released and will be automatically downloaded. General Fix videos failing to switch to fullscreen on Windows after a monitor connection/disconnection macOS Fix Steam overlay causing crash at startup of certain OpenGL games SteamNetworkingSockets Fixed bug causing SteamNetworkingMessages() to always return NULL Fix bug causing some Windows laptops to fail to connect with certificate errors. View the full article
  8. Kine is Now Available on Steam and is 34% off!* A quirky 3D puzzle game about three musicians forming a band and trying to score their breakout hit. *Offer ends October 26 at 10AM Pacific Time View the full article
  9. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Jupiter Jetpack to not hide the Pyro grenades Updated The Great Deflate achievement to include the Balloonicorpse Updated pl_hasslecastleFixed more out-of-bounds exploits Improved clipping General improvementsUpdated koth_undergrove_event3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and ends Reduced the delay after winning a 3v3 before players are teleported back to the overworld Fixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areas Polished clipping around the capture point Polished some textures on RED's side Fixed several console errors that appeared upon map load Minor lighting fixesView the full article
  10. Noita is Now Available on Steam and is 20% off!* Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself. *Offer ends October 22 at 10AM Pacific Time View the full article
  11. - Fixed some notifications appearing on top of the in-game item shop - Added 15 min delay option for DotaTV for tournament games so community streams can broadcast without delay on their end. View the full article
  12. An update has been released for Left 4 Dead 2. Last Stand: - Fixed ammo pile in Junkyard not spawning on second round of Versus. - Fixed exploit where the trigger used to quiet the Director could be activated after the finale started. Survival: - Fixed an issue where Fallen Survivors could still drop medkits on Riverbank. - Fixed issue where several weapon spawners would absorb dropped weapons on Barge. Tank Run: - Fixed an issue in Scavenge finales that prevented the escape vehicle from working. - The Sacrifice finale will now spawn Tanks properly and the bridge will lower when the timer reaches 0. RocketDude: - Fixed players ending up with no viewmodel and no avatar by rejoining a game where any survivor already left the safe room. - Added support for custom playground maps ( a guide will provided by ReneTM ). - Fixed players not instantly dying when jumping into c14m1 safe room water area. - Fixed players not instantly dying when jumping into c14m2 finale water. - Lowered slow motion probability from 10% to 5% as requested by many players. - Fixed RocketDude decals sometimes not showing up. - Fixed new best times not saving. - Added Start and finish textures. Other: - Updated several Mutations to fix the issue where the weapons in Whitaker's Gun Store weren't being removed or converted. - Fixed tanks failing to spawn in versus on No Mercy 3 (at 90+% boss flow). - Fixed tanks spawning before the finale on No Mercy 5. - Fixed a few stuck Special Infected issues on survival maps. - Fixed setting the input mode to joystick/Steam Input. - Increased command limit before causing a disconnect. - Fixed some reported model crashes. View the full article
  13. - Fixed a bug that could cause cast-attack spells to malfunction (like Silencer’s Glaives of Wisdom) - Fixed the limit behavior of Templar Assassin’s traps. There was a short period where a triggered trap continued to count against the trap limit. View the full article
  14. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated koth_viaduct_eventFixed Engineers building teleporters in the spawn roomsUpdated pl_precipice_event_finalFixed missing modelsUpdated pl_bloodwaterRemoved an unintended clip brush passing through a BLU spawn wall Added occludersUpdated pl_hasslecastleFixed BLU players spawning in the wrong spawn room Fixed Engineers building teleporters the first BLU spawn room General improvementsUpdated pl_rumble_eventFixed Merasmus uttering round start voice lines randomly during mid round Fixed some misaligned textures Fixed a tree from hovering in underworld Fixed few models fading too late or too soon Fixed clock sometimes triggering underworld entrances during bumper kart race Fixed Merasmus from spawning if the race was already over Fixed push trigger in underworld being too low Improved clipping around the mapView the full article
  15. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed players not being able to rocket jump or stickybomb jump during a truce Fixed missing War Paint icons in the Steam Community Market Updated the Impish Ears to add a missing style Updated the equip_region for the Gourd Grin Updated The Ghoul Box to fix an issue with the materials Updated pl_hasslecastleAdded occluders to improve optimization Added a spell book near the first RED spawn and the first BLU spawn Brightened up some areas Fixed some texture misalignments Reduced the saturation of purple spell book patches Changed the ending when BLU wins Fixed the arrow signs not changing near the first RED spawn Fixed an out-of-bounds exploit near the first point Fixed an out-of-bounds exploit in the second BLU spawn Fixed an out-of-bounds exploit near the cliff at the second-to-last point Changed the doors in the second BLU and the first RED spawn rooms to standard ones Fixed a displacement error near the entrance to the last point Moved the resupply cabinet from the second BLU spawn out of the wall Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round" Fixed some texture errors Brightened up the map General improvementsUpdated pl_precipice_event_finalLowered amount of entities on the map to prevent crashing Adjusted some misaligned textures around the map Simplified some detail for better performance Combined some models for better performance Removed some clutter to improve readability and fluid movement Fixed some lighting bugs around the map Added a one way door to left flank on last CP for Blu Removed build limitations on both Shack (CP1) and the isolated balcony (final CP) Adjusted health kits in last to be less favorable to defenseUpdated koth_megaloFixed players building teleporters in RED spawnUpdated pl_bloodwaterFixed exploit using the Minify spell at point A Fixed being able to build as an Engineer in lava pits Bosses no longer get stuck in lava pits Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning Updated all railings to not collide with projectiles and bullets Removed normal-sized skeleton spawn locationsView the full article
  16. A new Steam client has been released and will be automatically downloaded. General Fixed the Steam Client window starting minimized when the client is run after first install on a Windows machine Library Improved the alignment of controls in the play bar on game pages Fixed one instance where achievement unlock percentage was not shown on game pages Added Edit Review button to personal review on game pages Changed the context menu when viewing screenshots to browse to file if the screenshot exists locally Chat Filtering Steam and games which leverage the Steam Text Filtering API now filter strong profanity and slurs shared by users you don't know, replacing them with hearts and asterisks. You can enable their display in the Community Content Preferences, where you can also customize what words are filtered, and whether to filter messages from Steam Friends. For more background on these features, read our blog post. Downloads Changed download throttling setting to be a custom value in Kbps SteamNetworkingSockets Fixed a crash bug if app shutdown exited very soon after starting, while SDR network configuration fetch in progress Fixed bug with certificates expiring on long running processes such as dedicated servers Steam Overlay Fixed a crash when switching between Direct3D 11 and 12 or vice versa in Serious Sam 4 Fixed macOS crash when certain Metal framework API's are used by game Steamworks SDK Fixed some Javascript key fields not being set correctly by ISteamHTMLSurface Linux Scout steam runtime v0.20200910.0 Various correctness improvements to the runtime information tool (Help > System Information) Fixes to DNS resolution in container runtime mode Many improvements to robustness and shared directories when running in container runtime mode Windows Avoid a crash or GPU reset hitting some Windows 8/8.1 users with certain GPU drivers when Vulkan shader cache tries to query support View the full article
  17. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Handsome Devil to fix an issue with the model View the full article
  18. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the timing of the Static Shock and Veno Shock unusual effects Updated the Seared Sorcerer to add a missing style Updated the Eye-See-You to add a missing style Updated the Handsome Devil to fix an issue with the materials Updated/Added some tournament medals Updated the localization files Updated koth_megaloFixed minor out of bounds teleporter exploit Added pumpkin bombsUpdated pl_bloodwaterFixed misaligned textures Sealed displacement hole to the skybox near BLU spawn Brightened up point A Brightened up ambient lighting Fixed pumpkin bombs not spawning at point C and D Brightened up lighting behind point BView the full article
  19. An update has been released for Left 4 Dead 2. - Fixed "New Haircut" achievement to not allow club-type melee weapons. - Additional prevention of getting disconnected when spamming the scroll wheel. - In Survival mode, if a special infected reports as stuck for more than two minutes it will suicide. - Compiled captions and subtitles from dlc1. - Fixed a couple instances where tank could spawn outside the warp check zone (but was intended to be warped) - Added nav in ground in outer areas so that throwing a bile out there doesn't cause infected to just stand around. - Blood Harvest 2 Warehouse Survival: shortened a nav blocker next to some stairs. - Check for Realism in addition to Coop base mode for all exploit fixes to prevent some shortcut fixes from spawning in Realism Coop. - Moved 64 exploit blocks to Versus-only, most notably Dark Carnival 3 Coaster, Parish 5 Bridge and Dead Air 2 Crane. Rocket Dude: - removed PlayerUnderWater() - added Speedrunner stats ( local use only ) - improved script performance - fixed script enabling glows for projectiles on multiple ticks - removed obsolete code precaching an early dev model Tank Run: - During the finale, the double-Tank spawns are now set to 40 seconds instead of the normal 20 second timer. Versus: - Increased max ghost spawn timers to 24 seconds. - Fixed witches time to kill on incapacitated survivors being faster than intended - it should now take the same time as pre-update. Survival: - Cane Field: Moved the ammo pile on the roof slightly. - Float: Removed the ammo pile inside the house at the bottom of the stairs. - Generator Room: Fixed ZombieDiscardRange not working properly. - Crash Course Bridge: Marked nav areas behind a fence as NO MOBS. - Gun Store: Clipped exploit area above barricades where infected wouldn't path to the Survivors. - Cold Stream Junkyard: Removed alarmed car that's out-of-map. - Terminal: Fixed ZombieSpawnRange not working properly. - Waterfront: Blocked additional nav areas in an alley to prevent the Tank from getting stuck. Versus Survival: - The train door will now automatically open when the countdown timer reaches 0 on Train Car. c1m1: - Fixed issue where survivor bots refused to path through the kitchen fire area. c1m3: - Moved an exposed stairwell hurt trigger down inside a vending machine to stop it from killing players. c2m2: - Fixed a forklift being breakable by survivors c3m3: - Slightly adjusted an infected ladder to improve usability c4m1 + c4m4: - Blocked survivor access to a rooftop next to the playground commonly used to grief - Added a ladder from map 2/3 for consistency between maps and to help players who fall off the safe room roof c5m2: - Added an infected ladder to get out of a stuck spot - Added a hittable dumpster behind the bathrooms in the park - Replaced a prop ladder on top of the bus station with an infected ladder c5m3: - Replaced a prop ladder with an infected ladder (behind the fence immediately after survivors drop towards the cemetery) - Added an extra ladder to the above mentioned fence c7m1: - Fixed grenade launcher spawns having an incorrect count. c8m1: - Added a clip to prevent players movement being obstructed by a ladder near the car alarm c11m1: - Added wrong way signs above the greenhouse safe room Last Stand: - Fixed rescue closet spawns in the Junkyard so Survivors don't get stuck in the floor or wall. View the full article
  20. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Scream Fortress XII has arrived! Featuring 4 new community maps: Megalo, Bloodwater, Hassle Castle, and Moldergrove Added the Wicked Windfall CaseContains 22 new community-created cosmetic items that make up the Wicked Windfall Collection Has a chance to give one of 6 new community-created Halloween-restricted items as a bonus item Has a chance to give a taunt Unusualifier as a bonus itemAdded 19 new community-created Unusual effects8 new effects for Unusual hats 11 new effects for Unusual tauntsAdded the Scream Fortress XII War Paint CaseContains 15 new community-created War Paints that make-up the Scream Fortress XII War Paint Collection Has a chance to give a taunt Unusualifier as a bonus itemAll players who launch the game will receive a Soul Gargoyle if they don't already have oneGrants access to Merasmissions and Halloween item transmutations Tracks Merasmissions completed and souls collectedAll Halloween Contracts have been reset, allowing them to be completed again Added new Contracts for this year's featured community maps Completing a Halloween Contract will give players a classic Halloween item and the chance for a Wicked Windfall Case or Scream Fortress XII War Paint Case Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps All cosmetic and taunt Cases will grant Halloween 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates. Join Halloween matches by using the Special Events category in Casual Scream Fortress XII runs through November 7th, 2020 GeneralAdded support for Steam Text Filtering for persona names and chat. This is enabled by default.You can update your settings in the Adv. Options dialog You can also update your settings by opting into the Steam Lab at https://store.steampowered.com/account/preferences#CommunityContentPreferencesUpdated The Cuban Bristle Crisis to add the smoke effect Updated/Added some tournament medals Updated the localization files Mannpower UpdateMap Changesctf_hellfire and ctf_gorgeFlag return time increased from 15 to 30 secondsctf_thundermountainFlag return time increased from 15 to 30 seconds Removed a fence top ledge that snipers could exploitGameplay ChangesFlag carrier grapple movement speed reducedScout with no powerup or with Agility powerup – reduced to 0.8x regular grapple movement speed (down from regular grapple movement speed in previous version) Scout with any other powerup - 0.65x normal grapple movement speed (no change from previous version) Any other class without a powerup or with Agility powerup - reduced to 0.65x normal grapple movement speed (down from 0.8x in previous version) Any other class with a powerup - reduced to 0.5x normal grapple movement speed (down from 0.65x in previous version)Critical hit damage rules changedWeapons that score critical hit boosts on airborne targets will no longer do so in Mannpower since being airborne is a far more important and commonly utilized movement style than in the base game Melee weapons that score mini-crit damage no longer have their base Mannpower 1.3x damage boostMedicFree ride removed. Previously when healing a target, you’d be pulled along with them when they moved by grappling hook. Reduced heal rate and ubercharge build rate when carrying a powerup or healing someone with a powerupMedics carrying Haste or Agility are exempt from medic powerup checks If medic has no powerup and target has no powerup – regular heal and uber build rate If only one of the medic and the target has a powerup - half heal and uber build rate If both medic and target have powerups - quarter heal and uber build rateRemoved overheal from targets carrying powerupsHeavyRemoved the jump up boost when grappling. You can still jump to disconnect the hook, but the Heavy no longer gets the height boost when doing so.SoldierBattalion’s Backup rage build rate reduced by 2.5x to counter the additional benefits of an extra 20hp and critical hit immunity when compared to the Buff BannerEngineerCarried buildings will now deploy instantlyScout Removed falling damage SpyBackstabs disallowed if you’re connected to an enemy by the grappling hook. This applies if you’re hooked into someone or if they’re hooked into you. Knife deploy time is no longer instant when switching between weapons, even when carrying Agility Conniver’s Kunai no longer considers the victim’s powerup boosted health when taking damage dealt as healthHaste buffsReload speed increased from 2x normal to 4x normal Pyro flare gun re-fire rate increased from 2x normal to 5x normalVampire changesFixed a bug where the Vampire carrier wouldn’t receive health from damage dealt by an explosion that also caused self-damage Increased blast weapon clip size 1.5xResistance changesVampire no longer gets a 25% boost to their health received on melee attacks against a player carrying resistanceFixed bug where grapple would auto disconnect after a couple of seconds if the hook embedded in geometry behind clip volumes Game Balance ChangesWhen the game detects a skill imbalance between teams, select players will be moved between teams to address the imbalance If a player is dominating the game for long enough (kills count is very high relative to the rest of the players in the game), they’ll enter a dominant state for a period of time. This state has these effects:Marked for Death Powerup modificationsReflect – maximum health reduced 400 to 320. Reflect damage reduced from 80% to 50% Vampire – damage resistance removed. No blast weapon clip size increase Strength – game multiplier reduced from 2x to 1.4x Regeneration – health regenerates at 70% of the regular rate Haste – weapon firing rate increase reduced from 2x to 1.5x.Weapon reload speed increase reduced from 4x to 2x Knockout – melee damage increase reduced from 1.9x to 1.4x King – max health increase reduced from 100 to 20 Plague – damage resistance to infected players reduced from 50% to 20% PrecisionSniper rifle - Scope speed increase reduced from 2x from 1.5x. Shot charge speed increase reduced from 3x to 2x. Damage bonus reduced from 2x to1.5x Blast weapons - Regular blast radius falloff. No clip size increaseResistance – damage resistance reduced from 50% to 35%Server variables associated with this feature:tf_powerup_mode_dominant_multiplier – the multiple over the server median that a player’s kill count needs to be in order to be determined dominant tf_powerup_mode_killcount_timer_length – the time interval to wait between tests for dominant playersView the full article
  21. An update has been released for Left 4 Dead 2. - Reoriented some of the new HUD images - Updated several nav meshes based on feedback - Fixed a bug where a door model was lacking prop data - Fixed spontaneous muzzle flashes on certain rifles when playing online - Adjusted knife's attack delay - Fixed c10m3 versus survival tank spawn issue - Fixed stuck spots on a few survival maps - Various other fixes to the nav mesh from feedback - Fixed a typo in one of the new shotgun sounds - Fixed material sorting issues with skin mods on Molotov world model Achievements: - Only award "Fat Ninja" for a direct vomit attack, not a boomer explosion. - Fixed "Golden Freeman" not awarding pickups on dedicated servers. - Award survival medals to the entire team, including dead players. - Fixed "The Big Ten" and "Supreme Survivalist" not unlocking on dedicated servers. - Only award "The Last Frontier" on the Last Stand campaign. - Don't award Survival achievements in Versus Survival and vice-versa Survival: - Waterfront - Removed cars outside the playable area to prevent infected from getting stuck. - Generator Room - Increased ZombieDiscardRange. - Church - Removed Laser Sights. - Streets - Swapped the Military Sniper and the Ammo Pile spawns around. - Warehouse - Removed mortar bags from under some stairs. - Cold Stream Junkyard - Removed Laser Sights. Versus Survival: - Made it so the plane crash will trigger if the countdown timer reaches 0 on Runway. - The Save 4 Less store door will now open when the timer reaches 0 on Gun Store. - The alarmed door will now open when the timer reaches 0 on Warehouse. Tank Run: - Updated finales so rescue timer won't appear in Scavenge finales (you need to collect all the gas cans). - Fixed The Sacrifice finale not working properly. - Two Tanks will now spawn at once during the non-Scavenge finales. View the full article
  22. An update has been released for Left 4 Dead 2. - Fixed some materials and models that were causing errors in workshop content. - Reduced CS weapon spawn chance. - Safe room intros will now continue regardless if anyone leaves the safe room. - Fixed some witch call-outs - Lit Bill's cigarette Last Stand Junkyard - Reduced intensity of horde spawned from generators. - Versus Mode: Added an ammo pile near the mechanic shop. - Versus Mode: Added a fire axe spawn to the safe room. Last Stand Lighthouse - Reduced intensity of horde during the Scavenge event. View the full article
  23. An update has been released for Left 4 Dead 2. - Fixed voice data overflow on servers. - Fixed carried prop collision to not interfere with bot movement. - Fixed laser-sighted weapon spawn exploit in the gun shop. - Reduced some ambient dialog frequency. View the full article
  24. An update has been released for Left 4 Dead 2. - Prevent a server crash when using voice chat. - Prevent gas can tunneling. - Fixed an animation bug with weapon melee. - Updated localizations - Updated Rocket Dude mutation. View the full article
  25. The Last Stand Community Update has been released! Visit www.l4d.com for all of the details. Summary of the more than 1000 changes across the entire game: - Fixed an exploit that could lag or crash a server by spawning infinite pistols. - Rate-limit commands to prevent client command DOS attacks against servers. - Fixed the ability to bypass the damage filter on the gas station's rolling door by going idle. - Fixed avoiding damage from the charger by toggling in/out of idle while being body slammed. - Fixed clearing the boomer screenspace effect by taking a break. - Fix griefing exploit where a survivor would fire the grenade launcher and then switch to spectator to skip the friendly-fire check - Record the team of a vote caller at the time the vote is called, so if the caller disconnects the other players can still have their votes checked against the caller's team. Fixes team-based votes locking out new voters if the caller disconnects. - Build a map load command on the server instead of directly executing the command that's received as part of the server reservation packet. Fixed potential server takeover exploit. - Fixed SI ghosts playing jump landing sounds - Prevent players from joining the survivor team as a character already occupied by a human player. - Marked "voice_all_icons" (used for testing) as a cheat command. Clear the voice state whenever the value changes so voice bubbles don't stay visible when switching between cheat enabled/disabled games. - Marked cl_survivor_light_* cvars as cheats. - Made survivor_teammatefocus_* convars replicated, so they can still be used as a legitimate way to play but are forced to be consistent for all clients. - Removed a three-second window where an infected player could force a faster transition from the observer state to the ghost state by pressing a key. - Don't spam open/close door client commands while the door is in the process of opening or closing. - Fixed spawn areas permanently excluded from spawn set when a survivor dies, idles, or changes character. - Fixed mobs unable to spawn if survivors stand in specific areas during a finale. - Always restore the default pain pills decay rate when the director resets. - Fixed the L4D1 survivor gestures not playing on dedicated servers. - Allow SI to destroy breakables in finale areas during survival and scavenge modes once the round begins. - Fixed breakables sometimes failing to unblock the nav when they break. - Don't stumble the charger if the charge attack starts while already in contact with the victim. - Fixed L4D1 survivors not selecting their canonical preferred weapons when scavenging. - Allow survivors to pick up ammo while fighting a tank or in close combat if they are less than 40% full. - Bots will use pills only if health < 50 - Bots consider health to be critical at < 30 (was 40). This means real health must be < 5 before a bot will use first-aid over a full temp health buffer. - Fixed a few cases where specials may choose to wait in an ambush position when the game mode says they should be assaulting the survivors - If a chase path that's trying to lead the target fails, fall back to a non-leading path. Leading paths that run off a cliff aren't always handled properly and can cause the target to be treated as unreachable. - Revised the logic for fitting both tank and witch spawn locations into the flow. Previously they would frequently collide and the witch would get culled; now they should always find some combination of spawn locations that fit the within the map constraints. - Fixed the director's "arc value" not always handling campaigns shorter than five maps correctly. - Allow competitive achievements (versus, scavenge) to also be earned in Versus Survival. - Incapped survivors are counted as escaped if they're in the rescue vehicle. - Enabled CS weapons for all players - Viewmodels use the skin value of the world pickup model, same as gas cans. - When a weapon is holstered, transfer the current skin to the addon model. - Clear the viewmodel fire layer when performing a melee attack to fix the stuck helping hand bug. - Fixed the mp5's melee shove canceling its reload animation. - Turned on boomer gibs by default, except in low violence mode. - Restored burn skins for infected - Fixed witch kills getting recorded as common zombie kills in the stats. - Increased "ammo_shotgun_max" from 56 to 72 - Removed "Single Player" option from the main menu carousel. - Enabled the "Private Game" option in lobby permissions. - Added a rematch vote to the end of versus survival matches. - Fixed voice chat not working in lobbies. - No vote cooldown in singleplayer modes - Allow "Change all-talk" vote in versus survival mode. - cl_downloadfilter defaults to "none" - Fixed genericpanellist not drawing panels when they extended beyond both the top and bottom of the frame. - Suppress warnings about func_orator not having a model AND MORE - Hundreds of fixes and tweaks to animations, models, dialog, map layouts and exploits. SCRIPTING AND MODDING - CHANGES - Run mapspawn_addon.nut for all active addons after the base version runs. - Run scriptedmode_addon.nut and director_base_addon.nut for all active addons after the base version runs. - Support for new population file overrides for the base game mode. So the load order is now "population.txt", "population_.txt", "population_.txt", which each script optionally overriding place definitions from the previous files. - Any time the addon load order changes, both the director and the nav mesh immediately refresh their population data. Fixes campaigns using the wrong populations and errors from precaching the wrong models. - Func_nav_attribute_region and point_nav_attribute_region will remove attributes if the spawn key "remove_attributes" is set to true. - Allow scripts to force the witch bride spawn, regardless of the variant setting - "InterceptChat" can return false to prevent sending the message to other clients. - "DamageType" field of "ScriptAllowDamage" is now read/write, so it can be used to change the damage type. - Fixed being unable to create subdirectories in /left4dead2/ems - New game event "player_left_safe_area", called every time the first survivor leaves the start area regardless of map number, restarts, etc. - Added the userid of the offending player to "triggered_car_alarm" game event. - Fixed script funcs SetContext and SetContextNum not recognizing that a duration of zero means 'forever'. To avoid breaking existing scripts, the 'forever' parameter is now -1. - Track convars set from script so they can be reverted when the session ends. - New gender "police", can spawn & drop tonfas like the riot control commons, but doesn't have the protective gear. - Added a new keyfield "weaponskin" to item and weapon spawners to set the skin of the spawned item or weapon. Supported by "weapon_item_spawn", "weapon_melee_spawn", "weapon_scavenge_item_spawn". - Removed spurious parenthesis from "ToKVString" and "_tostring" script functions - Director now calls into an optional script function "GetCustomScriptedStageProgress" during FINALE_CUSTOM_SCRIPTED stages. The function should return a value from 0-1 to indicate the completion percentage of the stage. The default time-based completion percentage is passed in as a parameter. - Added weapon spawners and configurable spawner entries for CS weapons. - NEW FUNCTIONS CBaseEntity GetMaxHealth SetMaxHealth GetModelName SetModel( modelname ) CBaseAnimating GetAttachmentBone, Get the named attachement's parent bone index GetAttachmentOrigin, Get the attachment id's origin as vector GetAttachmentAngles, Get the attachment id's angles as p,y,r vector GetBoneOrigin, Get the bone id's origin vector GetBoneAngles, Get the bone id's angles as a p,y,r vector LookupActivity, Get the named activity index LookupBone, Get the named bone index LookupSequence, Looks up a sequence by sequence name or activity name SetSequence, Set a sequence by id ResetSequence, Reset a sequence by id. If the id is different than the current sequence, switch to the new sequence GetSequence, Get the current sequence id GetSequenceActivityName, Get the activity name for a sequence by id GetSequenceName, Get a sequence name by id GetSequenceDuration, Get a sequence duration by id GetBodygroup, Get a bodygroup by id GetBodygroupName, Get the bodygroup id's name FindBodygroupByName, Find a bodygroup id by name GetBodygroupPartName, Get name by group and part SetBodygroup GetModelScale SetModelScale, (scale, change_duration) Changes a model's scale over time SetPoseParameter, (id, value) Sets a pose parameter value CBaseFlex GetCurrentScene, Returns the instance of the oldest active scene entity (if any). GetSceneByIndex, Returns the instance of the scene entity at the specified index. PlayScene, Play the specified .vcd file. LookupAttachment IsSequenceFinished CTerrorPlayer DropItem, Make the player drop an item/weapon SwitchToItem, Make the player switch to an item/weapon SnapEyeAngles, Sets the view angles GiveItemWithSkin( itemname, skin ) CTerrorWeapon GetMaxClip1 GetMaxClip2 GetDefaultClip1 GetDefaultClip2 Clip1 Clip2 SetClip1 SetClip2 GiveDefaultAmmo Reload CDirector GetGameModeBase GetMapName GetSurvivorSet ResponseCriteria GetValue, ( entity, criteriaName ) - returns a string GetTable, ( entity, table ) - returns a table of all criteria HasCriterion, ( entity, criteriaName ) - returns true if the criterion exists CBaseTrigger Disable Enable IsTouching, ( entity ) Global DebugDrawBoxAngles, Draw a debug oriented box (cent, min, max, angles(p,y,r), vRgb, a, duration) ClientPrint, Print a client message PrecacheSound EmitAmbientSoundOn, Play named ambient sound on an entity. StopAmbientSoundOn, Stop named ambient sound on an entity. GetSoundDuration, Returns float duration of the sound. Takes soundname and optional actormodelname. SetFakeClientConVarValue, Sets a USERINFO client ConVar for a fakeclient ScreenShake, Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake ScreenFade, Start a screenfade with the following parameters. player, red, green, blue, alpha, flFadeTime, flFadeHold, flags PrecacheModel IsModelPrecached IsSoundPrecached IsDedicatedServer GetListenServerHost HasPlayerControlledZombies "AllowFallenSurvivorItem", optionally reject items from spawning on the fallen survivor. ShouldPlayBossMusic - SCRIPT ENTITIES "script_func_button" - spawn a func_button from script via extents. "script_clip_vphysics" - structured the same as other script-based trigger entities. "script_nav_attribute_region" - uses extents instead of brushes. - RESPONSE RULES - Added survivor criteria "InRescueVehicle", set to 1 when the vehicle has arrived and the survivor is inside. - Added "NumberOfTeamAlive", "NumberOfTeamIncapacitated", and "NumberOfTeamDead" to the set of response rules global criteria. - MISSION KEYS - Added a mission key "allow_boss_mix" to the "versus_boss_spawning" block to bypass a restriction on having both a tank and a witch in the first and last maps of a campaign. - Created variant keys to set a different character model HunterVariant SmokerVariant BoomerVariant BoometteVariant SpitterVariant JockeyVariant ChargerVariant WitchVariant View the full article
  26. - Fixed a bug with Wukong's Command against invisible heroes View the full article
  27. Squad is Now Available on Steam! Squad is a tactical FPS that provides authentic combat experiences through teamwork, constant communication, and gameplay. It bridges the large gap between arcade shooter and military simulation with 100 player battles, combined arms combat, base building, and a great integrated VoIP system View the full article
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